

The Ankle Joint - Lets you point your toes but it will make your balance all wobbly so try only do it for kicks and relax them again to flatten them on the ground. Just remember to use Hold when its in a good position. Also great for kicks and balance, keeping them bent a little helps a lot. The Knee Joints - Just like real knees let you extend your leg out or pull your foot up behind you towards your butt. The Hip Joints - They let you lift your legs in front of you or pull them backwards behind you. The Glute Joints - Also known as your sexy butt, lets you open your legs like you’re doing a split or make you close them as if you really really need the toilet. It can help a lot with trying to balance your tori so you don’t fall over. The Ab Joint - Is a nifty little joint that lets you lean forwards or lean backwards. Which can make you fall if you don’t have the balance or spread legs. The Lumbar Joint - Is probably the most confusing joint as it’s hard to control and can make you fall over easily, thats because the lumbar lets you lean to the left or lean to the right. The Chest Joint - This joint works like your pecs but instead of only moving your arm, it helps turn your tori left or right. Clicking the hand directly will change the mode. Hands - Your hands aren’t a joint but they do have a option to be changed to GRAB mode, so when it is in this rectangle form it will grab the first body part, joint or object that it touches. Mainly used for changing angles for grabbing. The Wrist Joint - Right before your hands, lets you curl your hands towards you or extend them away from you. The Elbow Joints - As you would expect, and elbow works just like your real elbow, you can contract your elbow towards you or extend it as if you were reaching for something. The Arm Joints - These are your shoulders, and they let you raise your arms up or lower them down to your sides.

The Pec Joints - The pecs allow you to move your arms in front of you or behind you, they are a great source for getting power into any punches. The Neck Joint - The neck isn’t really used by most players but it has the ability to make your head lean forward or lean backwards. So starting from the top of our Tori we have Each joint has all of states but those last two are specific to the joint itself. The other two states that joints have will allow you to do most of your moves, these are directional states and they oppose each other, meaning one will Raise a arm and the other state will lower it.

In general it is easier to dismember someone who has joints in Hold, that’s because when you relax a joint it can absorb most of the impact. Relax is the opposite of that as it makes that joint soft and it will move around freely depending on the angle your tori is at. Hold is when a joint becomes stiff as if you are hardening that part of the body. You can play multiplayer (?) or just on a dummy.As such, it is extremely important for you to learn and understand how your character moves and reacts to the different joints being changed.Īll joints have 4 states, the main two are called Hold and Relax. I am really bad at the game but my friend showed me and its really cool. It a really cool game where you basically control certain body parts (like bending, contracting, relaxing) and try to kill the opponent. Create fighting movies and post them on YouTube. Toribash is Addictive! Try Wushu, Sumo, Kick Boxing, Sambo, Swords, Judo and more. Better still: be one of the few who make it to 10th Dan! " Toribash is an innovative fighting game where YOU design the moves! Join us today, and pit your skills against other players all over the world.Įarn credits by winning matches, then customize your character in the store! Trade items with other players. I don't think this has been posted before so I guess I'll make a topic about it.
